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  • Review
  • Open Access

Virtual reality therapy for rehabilitation of balance in the elderly: a systematic review and META-analysis

  • 1, 4Email author,
  • 2,
  • 2 and
  • 3
Advances in Rheumatology201858:18

https://doi.org/10.1186/s42358-018-0013-0

  • Received: 2 April 2018
  • Accepted: 1 June 2018
  • Published:

Abstract

Virtual reality therapy (VRT) has clinical indications in rehabilitation programs for the elderly; however, there is still no consensus on the recovery of body balance. The objective of this review was to summarize the effects of physical therapy interventions with VRT in the rehabilitation of balance in the elderly. The studies were identified via a systematic search in the databases PubMed, SciELO, LILACS and PEDro from 2010 onward. Clinical trials with interventions that involved VRT in the elderly were included in the study and were subjected to methodological quality analysis using the PEDro scale. A random effects meta-analysis of the studies that analyzed balance using the Berg Balance Scale and the Timed Up and Go (TUG) test was performed. Ten articles met the inclusion criteria, which presented variability in relation to the types of interventions used (70%) and the outcomes analyzed (60%). The mean duration of the interventions was 13.90 (± 5.08) weeks, with at least two weekly sessions (± 0.73). There were positive results in relation to improvements in both dynamic and static balance (70% of the studies), mobility (80%), flexibility (30%), gait (20%) and fall prevention (20%). A summary of the meta-analysis showed mean effects on the Berg scale (standardized mean difference [SMD]: -0.848; 95% CI: -1.161; − 0.535) and the TUG test (SMD: 0.894; 95% CI: 0.341; 1.447). Individually, virtual reality is promising in rehabilitation programs for the elderly. The overall measures were sufficient to show beneficial effects of the therapy on balance in the elderly.

Keywords

  • Virtual reality exposure therapy
  • Postural balance
  • Rehabilitation
  • Physiotherapy modalities
  • Elderly

Background

The speed of population aging has led to challenges for the health system, especially with regard to interventions to maintain functional capacity and independence and to broaden the framework of rehabilitation professionals. Mobility, body balance (static and dynamic), gait, joint and lower limb muscle flexibility are indicated as musculoskeletal attributes that support functional capacity in the elderly [1]. The loss or decline of balance results in a major public health problem: falls. The imbalance results from interactions of the musculoskeletal, visual, and sensorimotor systems and related functional tasks that undergo changes with senescence, such as sarcopenia, proprioceptive alterations, joint stiffness, postural alignment, latency and temporal incoordination of muscle activation [14].

Orthopedic, rheumatologic and neurological diseases are responsible for compromising postural control and mobility, implying greater body oscillation. Similarly, healthy individuals may also suffer from balance disorders due to their own senescence, such as reduced neuromuscular response speed, motor planning, joint degeneration, bone density and sarcopenia. However, these changes should not result in bone fractures, soft tissue injuries or traumatic brain injury due to the occurrence of falls. Therefore, preventive and rehabilitative measures are necessary for the maintenance of the joint and musculoskeletal system [24].

Scientific evidence from the scope of physiotherapeutic rehabilitation points to kinesiotherapy for motor coordination, balance training, stretching, muscle strengthening and functional training as approaches capable of preventing functional capacity declines in the elderly [5]. However, technological advances, including Virtual Reality Therapy (VRT), which employs games as a resource to help individuals with balance deficits through the use of electronic devices experienced by the “human-machine interface”, have modernized the clinical practices of rehabilitation professionals [68].

VRT rehabilitation has received increasing attention from researchers and clinicians who recognize its benefits because of its therapeutic potential regarding falls prevention and balance rehabilitation [8, 9]. The easy applicability, the stimuli to the sensory and motor systems and the playful character of the therapy offer a high degree of motivation, pleasure and instantaneous feedback on the execution of the tasks. Thus, VRT stimulates functional activities, promotes social interaction when administered collectively and may encourage the adherence of the elderly to rehabilitation programs [810].

The patient’s movements are captured by a sensor bar or camera and are similar to those performed in daily life activities, facilitating motor recovery. These movements generally simulate sports practices, and to effectively perform the game, the patient is challenged to perform movements that strengthen the muscles, stimulate brain activity, improve sensory response and increase concentration, balance, motor coordination, motor control and gait efficiency [10].

Contradictory results have been reported in the literature, and VRT dissemination is still incipient [6, 7]. Evidence of the positive and negative effects of virtual reality can prod physiotherapists to broaden their scope of action in the provision of care during rehabilitation of the elderly. Therefore, a literature review can provide information on which domains of functional rehabilitation have demonstrated effective interventions using VRT. This therapy has not yet received a structured critique for improving body balance. Therefore, the objective of this review was to evaluate and synthesize the effects of physiotherapeutic interventions with VRT in balance rehabilitation of the elderly.

Materials and methods

The systematic review identified and selected studies published in Portuguese, English and/or Spanish. Four search themes were combined using the Boolean operators “AND” and “OR”. The first search was on virtual reality therapy, combined in the title/abstract from the key words “Virtual Reality Exposure Therapy” or “Video Game” and “Rehabilitation” or “Physical Therapy” or “Physiotherapy Modalities”. Next, we identified the studies with samples of elderly individuals using the term “Elderly”. The third search included the outcomes “Postural Balance” and/or “Proprioception”. Finally, “Clinical Trial” studies were selected as the type of publication. All the keywords were extracted from the Health Descriptors (Descritores em Saúde - DeCS), and the search adopted its equivalents in English and Spanish. The search was performed in the electronic databases MEDLINE via PubMed, EMBASE, SciELO, LILACS and PEDro. The search ended in August 2016.

Clinical trial and controlled or randomized clinical trial articles published from 2010 onward with sample compositions that contained elderly subjects and that used VRT as a method of balance rehabilitation were included. Studies with interventions that were not specific to physical therapy or that presented preliminary data, pilot studies, interventions for vestibular rehabilitation (dizziness, labyrinthitis, vertigo), review articles, case studies, theses and dissertations were excluded.

The materials were selected by two independent reviewers who analyzed the title, the abstract and then the text in full, in this sequence; in cases of disagreement, a third reviewer was asked for consensus. To analyze the methodological quality of the studies, the PEDro scale was used. This scale is a checklist widely used in the area of rehabilitation, elaborated by the database Physiotherapy Evidence Database Research, which is specific for studies that investigate the effectiveness of interventions in physical therapy [11]. The scale has a total score of 10 points, with scores ≥5 considered to be of high quality.

The following data were extracted from the studies from a form that was specifically developed to analyze the data, adjusted by authors’ interest as recommended by the Cochrane Library [12]: information about the author, year of publication, research objective, sample composition (size, diagnoses and age group), evaluation instruments, intervention measures (combined VRT or VRT alone), comparison, randomization process, intention-to-treat analysis, loss control and sample calculation, blinding process, number of sessions, weekly frequency, mean duration of therapy and the main results found. The final evaluation of the quality of the evidence was verified by the GRADE (Grading of Recommendations Assessment, Development and Evaluation) System, which establishes a consensus about the quantification of the quality of the evidence and of the recommendation strength in high, moderate, low or very low levels [13].

Articles that presented complete data regarding the evaluation and results (means and standard deviations) of the body balance construct and that presented homogeneity in the outcome measure were combined to perform the random effects meta-analysis using Stata13.1 software (StataCop 2013. College Station, TX: StatCopLP). The standardized mean difference (SMD), its 95% confidence intervals and the effect size (Overall Z) were used to estimate the effectiveness of the VRT intervention, with a value of p < 0.05 being considered statistically significant. The heterogeneity of the studies was evaluated by the value of the I2 statistics, the p-value obtained by the Cochran Q test, the tau-square estimate and the difference between means, and those with p values > 0.05 were considered homogeneous.

Results

The search resulted in 486 articles in the MEDLINE, EMBASE, SciELO, LILACS and PEDro databases, of which only 24 met the inclusion and exclusion criteria for reading in full. The final sample of studies consists of 10 articles, as summarized in Fig. 1.
Fig. 1
Fig. 1

Preferred Reporting Items for Systematic Reviews flow diagram of the studies included in our overview

The characteristics of the selected articles regarding the intervention and the outcomes and results are presented in Table 1. There was variability in relation to the type of intervention used and the outcomes analyzed, in which seven different types of interventions were verified (proprioceptive training, aerobic training, static and dynamic balance, muscle flexibility, yoga and strengthening). The mean sample size was 31.40 (± 13.75) participants, with a minimum age of 62.22 (± 4.41) years old and a maximum of 87.40 (± 6.02) years old; eight (80%) studies performed interventions with the elderly without reporting specific diseases (healthy), one study (10%) was on Parkinson’s disease, and one study (10%) was on diabetes mellitus. The mean duration of the sessions was 13.90 (± 5.08) weeks, with a mean weekly frequency of 2.10 (± 0.73) times and an average duration of 37 (± 10.85) minutes.
Table 1

Characteristics of the articles included in the systematic review

Author/Year

Participants

N (mean age)

Diagnosis

Outcomes

Intervention

Result

Conclusion

TREML, 2012 [15]

N = 32

CG = 16

(67.63 years old)EG = 16

(66.88 years old)

Healthy Elderly

Balance, mobility, flexibility and number of falls.

CG: proprioceptive training EG: proprioceptive training and Wii Fit Plus Games.

Duration: 2 times a week, 10 sessions of 30 min.

POMA: p = 0.018

Unipedal support: p = 0.018

Anterior functional range: p = 0.012

Lateral functional range: p = 0.012

Berg Balance Scale: p = 0.068

VRT has been shown to be more efficient at conventional proprioceptive training in mobility, static balance and range.

RENDON, 2012 [8]

N = 40

CG = 20

(83.3 years old)

EG = 20

(85.7 years old)

Elderly with risk of falls

Dynamic balance

CG: no intervention

EG: stationary bicycle warm up and Wii Fit games.

Duration: 3 times a week, 18 sessions of 35–45 min.

Balance confidence scale: p = 0.04

Authors reported improved dynamic balance, greater postural stability in the elderly and reduced risk of falls.

YEN, 2011 [18]

N = 42

CG = 14

(71.6 years old)

GTC = 14

(70.1 years old)

EG = 14

(70.4 years old)

Elderly with Parkinson’s balance

 

CG: no intervention

CTG: stretching and conventional balance training protocol

EG: stretching, VRT balance board and games.

Duration: 2 times per week, 12 sessions of 30 min.

Computerized posturography: p > 0.05

Both CTG and EG improved sensory integration for postural control. However, the demand for attention to postural control did not change after any VR or conventional treatment.

MUSSATO, 2012 [9]

N = 10

CG = 5

(65.6 years old)

EG = 5

(66 years old)

Healthy Elderly

Balance and functional capacity

CG: no intervention

EG: training with Nintendo Wii Fit accompanied by Balance Board and games.

Duration: once a week, 10 sessions of 30 min.

Stabilometric platform variables after training with Wii Fit: p > 0.05

Unipedal support: p = 0.01

TUG: p = 0.004 (comparison between the pre- and post-intervention results of the EG)

TUG: p = 0.704 (comparison between EG and CG)

The results did not show changes in stabilometric variables after treatment with Wii Fit. There was a significant difference between the pre- and post-intervention for the experimental group for both the Unipedal Support test and the TUG, but there was no statistical difference when compared with the control group.

LEE, 2013 [10]

N = 55

CG = 28

(74.29 years old)

EG = 27

(73.78 years old)

Diabetes Mellitus

Balance and gait

CG: health education guidelines on diabetes

EG: virtual reality and games. Duration: 2 times per week, 20 sessions of 50 min.

Unipedal support: p = 0.001

Gait cadence speed: p = 0.001

Falls efficacy scale: p = 0.002

After the training, the intervention group showed improvement in balance, decreased sitting and standing time, increased gait cadence and perceived falls.

SZTURM, 2011 [16]

N = 27

CG = 14

(81 years old)

EG = 13

(80.5 years old)

Deficit of balance and mobility

Balance and gait

CG: conventional physiotherapy program for strengthening and balance sitting and standing.

EG: rehabilitation with exercises of dynamic balance associated to games.

Duration: 2 times per week, 16 sessions of 45 min

Berg Balance Scale: p < 0.001

Balance Confidence Scale: p < 0.02

Timed Up and Go: p < 0.01

Gait speed: p = 0.20

Improvement of the dynamic standing balance control (EG) compared with the conventional exercise program (CG). However, there was no statistically significant effect on gait.

BIERYLA, 2013 [17]

N = 10

CG = 5

(80.5 years old)

EG = 5

(82.5 years old)

Healthy Elderly

balance

CG: no intervention

EG: series of exercises and activities with games

Duration: 3 times per week, 9 sessions of 30 min

Berg Balance Scale: p = 0.037

Fullerton Advanced Balance Scale: p = 0.529

Functional Reach Test: p = 0.779

Timed Up and Go: p = 0.174

Better balance results, with delayed effect for 1 month post-intervention on the Berg Balance Scale. No effects on the Advanced Balance Scale, range tests or TUG.

LAI, 2013 [20]

N = 30

CG = 15

(74.8 years old)

EG = 15

(70.6 years old)

Healthy Elderly

Balance

CG: no intervention

EG: VR therapy in the Xavix Measured Step System (XMSS)

Duration: 3 times per week, 18 sessions of 30 min.

Berg Balance Scale: p = 0.001

Timed Up and Go: p = 0.046

Modified Falls Efficacy Scale: p = 0.001

Bipedal balance test on force platform:

Eyes open: p = 0.052

Eyes closed: p = 0.092

Improved balance after 6 weeks of training; effects persisted partially after 6 weeks without intervention.

FRANCO, 2012 [14]

N = 32

CG = 10

(76.9 years old)

GTP = 11

(77.9 years old)

EG = 11

(79.8 years old)

Healthy Elderly

Balance

WFG: Guidance for balance and flexibility home exercises and intervention in Nintendo Wii Fit with games.

MOB: group exercise sessions.

CG: no intervention

Duration: GTP: 2 times per week, 6 sessions of 10–15 min active play

EG: 2 times per week, 6 sessions of 30–45 min

Berg’s Balance Scale: p = 0.837

Tinetti’s Balance Scale: p = 0.913

Quality of Life (SF-36): p = 0.058

No significant increase in balance in any outcome measures.

TOULOTTE, 2012 [19]

N = 36

G1 = 9

84.2 years old)

G2 = 9

(72.2 years old)

G3 = 9

(76.4 years old)

G4 = 9

(71.8 years old)

Healthy Elderly

Balance

G1: Physical activities - strengthening exercises, proprioception, flexibility and static and dynamic balance.

G2: Training with Wii Fit - Games.

G3: Physical activities associated with Wii Fit training.

G4: control group - watched television and board games

Duration: once a week, 20 sessions of 60 min.

Tinetti scale: p < 0.05 for G1, G2 and G3

Unipedal support: p < 0.05 for G1 and G3.

Modified position of center of gravity: p < 0.05 for G2 and G3.

Improvement in static balance.

G1 and G3 improved dynamic balance.

*CG Control Group, EG Experimental Group, WFG Wii Fit Group, MOB Matter of Balance, TUG Timed Up and Go Group

Two studies (20%) analyzed the results by intention to treat, and 30% of the articles had post-intervention follow-up for a mean time of 4.66 weeks (± 1.15). In all studies, there was randomization with a control group; 20% (N = 2) had a blinded evaluator, 30% (N = 3) used combination therapy, 80% referred to sample calculation (N = 8), and the mean score in the PEDro scale equal was to 6.80 (± 1.135) points. The main instruments for measuring the outcomes were the Berg balance scale (60%, N = 6), Timed Up and Go (TUG) (60%, N = 6), unipedal support (40%, N = 4) and functional range (30%, N = 3) (Table 2).
Table 2

Studies included in the systematic review: analysis of the methodological quality, instruments and equipment to perform the therapy

Author/Year

PS

Outcome evaluation tools

Virtual Reality Therapy

TREML, 2012 [15]

7

Berg Balance Scale; Functional Range; Performance Oriented Gait and Balance Assessment; Unipedal Support

Nintendo Wii console associated with Balance Board and Wii Fit games

RENDON, 2012 [8]

6

TUG; Balance of Confidence Scale; Geriatric Depression Scale

Nintendo Wii console associated with Balance Board and Wii Fit games

YEN, 2011 [18]

7

Dynamic computerized posturography: Standing sensory organization test, sitting cognitive test and sensory organization test and standing cognitive test

Balance board, LCD monitor and a personal computer

MUSSATO, 2012 [9]

7

Stabilometric Platform (Baropodometry), Unipedal Support and TUG.

Nintendo Wii console associated with Balance Board and Wii Fit games

LEE, 2013 [10]

7

Unipedal Support, Berg Balance Scale, Functional Range, TUG, Sitting and standing up, Gait Rite System, Falls Efficacy Scale

PlayStation 2 with the EyeToy accessory: Play 1.2, 3″ (Sony Computer Entertainment)

SZTURM, 2011 [16]

8

Gait Rite System, Berg Balance Scale, TUG, Balance Confidence Scale, modified version of the Clinical Test of Sensory Interaction and Balance

Pressure mat associated with computer games

BIERYLA, 2013 [17]

4

Berg Balance Scale; Fullerton Advanced Balance Scale; Functional Range and TUG

Nintendo Wii console associated with Balance Board and Wii Fit games

LAI, 2013 [20]

8

Berg Balance Scale; Falls Efficacy Scale, TUG and Force Platform for Static Balance

Xavix Measured Step System (XMSS)

FRANCO, 2012 [14]

7

Berg Balance Scale; Tinetti’s Scale; Quality of Life Questionnaire - SF36

Nintendo Wii console associated with Balance Board and Wii Fit games

TOULOTTE, 2012 [19]

7

Unipedal Support; Tinetti’s Scale and Wii Fit test

Nintendo Wii console associated with Balance Board and Wii Fit games

*PS PEDro Scale. TUG Timed Up and Go test

The effectiveness of the intervention was present in 70% of the individuals who performed VRT, the main effects being improvements in balance (dynamic and static) (80%, N = 8), mobility and flexibility (30%, N = 3) and gait (20%, N = 2) and a reduction in falls (20%, N = 2). Table 2 shows the variation in the choice of instruments for measuring these outcomes. To systematize the results in relation to the main domains of balance and based on the proportion of studies that adopted specific instruments to assess the efficacy of the therapy, the balance and mobility outcomes were measured, respectively, using the Berg Balance Scale and the TUG test. The study included 86 elderly subjects, with a difference of 3.76 (± 1.83) points in the scale; 64 individuals achieved an improvement of 2.16 (± 1.13) seconds in the test.

The meta-analysis for effectiveness of the intervention in improving the scores of the Berg Balance Scale was performed based on six articles [9, 10, 1317] because the data were missing in 30%. The SMD of the studies was − 0.848, contained in a 95% CI of − 1.161 to − 0.535. The result refutes the null hypothesis and shows the efficacy in the rehabilitation of balance in the elderly through VRT.

Regarding the outcome of the Berg Balance Scale, the difference between means (p = 0.000) shows that there is a significant statistical difference in the final score of the scale between the pre- and post-intervention measures with VRT. There was no evidence of heterogeneity (I2 = 0.0%, p = 0.666, Chi2: 3.03) between the studies. Table 3 presents the results with the synthetic measure of each study by comparing VRT with other therapies or placebo and shows the summary measure (SMD: -0.858; 95% CI:-1.161; − 0.535), which indicates improvement by 5.31 points in the final score (Z: 5.31, p = 0.000).
Table 3

Standardized mean difference (95% CI) for the effect of virtual reality therapy on the Berg Balance Scale score, grouping data from six studies (N = 174)

Likewise, five studies [9, 10, 1517] analyzed the time of the TUG test using VRT in the experimental group. As measured by the meta-analysis summary measure (0.894) and its respective confidence interval (95% CI: 0.341, 1.447), the value of the I2 statistics (46.4%, p = 0.114) and the tau-squared result (0.1715), the improvement obtained showed an absence of heterogeneity, low variability between studies and evidence of a statistically significant difference in test execution speed (Z: 3.17 s; p = 0.002) (Table 4). The evaluation of the quality of the evidence, performed through the GRADE System, showed low and very low recommendation of the VRT based on improvements in the parameters of the Berg Scale and the TUG test, respectively (Table 5).
Table 4

Standardized mean difference (95% CI) for the effect of virtual reality therapy on the time (in seconds) of the Timed Up and Go (TUG) test, grouping data from five studies (N = 131)

Table 5

GRADE system quality of evidence analysis for the Berg Balance Scale and the Timed Up and Go (TUG) test

Quality assessment

Quality

Importance

Number of studies

Design

Serious limitations (risk of bias)?

Inconsistency of results (heterogeneity)?

Indirect evidence?

Inaccuracy?

Publishing bias?

Berg Scale

6

Quasi-experimental studies and RCTs

No

No

No

Very important

Sim

++ / ++++ Low

Critical

TUG Test

5

Quasi-experimental studies and RCTs

No

Low

No

Very important

Sim

+++ / ++++ Very Low

Critical

TUG Timed Up and Go

GRADE Grading of Recommendations Assessment, Development and Evaluation

Discussion

This systematic review shows a shortage of intervention studies in the elderly using VRT, likely related to the great challenges of working with technological tools that have a playful character, the novelty of these products in the therapeutic market, the low knowledge of physiotherapists about the benefits of VRT, the preferences of professionals and users, the development and standardization of games to train functional tasks such as balance, gait and range and the design of clinical trials of high methodological quality [7].

Among the articles analyzed, the forms of intervention differed even in the presence of a similar outcome. Some studies were conducted with a more pragmatic therapeutic approach, with protocols varying according to the individual evaluation of the elderly [14, 18, 19]; others have established systematic, segmented and progressive protocols, including warm-up and isolated or combined exercises [8, 9, 1517, 20]. Another study had a protocol associating practice at home with the clinical environment [10].

The beneficial effects of VRT presented by the studies included in this systematic review extended to the outcomes of the balance variables, including mobility, flexibility [15], gait cadence and fear of falls [10]. There seems to be agreement among the authors about the positive results in these components; however, the meta-analysis evidenced possible discrepancies in the sample composition and the interventions.

The study by Holden [7] systematically reviewed the literature on interventions using VRT for balance and motor skills specifically for neurological disorders in individuals over 45 years of age. The authors note that for body balance, the three studies reported significant improvements in performance. Another important meta-analysis reported no significant effect of VRT [21] compared with traditional physical therapy or no intervention. However, the authors’ review did not include the electronic databases SciELO and LILACS as a search source on the use of games in balance recovery.

Specifically concerning the interventions with emphasis on the improvement of static balance, Mussato and collaborators [9] have noted that the effect is more sensitive to detection in the baropodometry test since it measures maximum peaks and not the mean oscillation amplitude of the body balance. The games selected for this study offered medial-lateral and anteroposterior imbalances, thus stimulating the recruitment of motor strategies and allowing greater variability in the displacements of the pressure center in the orthostatic posture [22].

For gait training, Lobo [23] points out games for the rehabilitation of weight transfer abilities between limbs, unipedal support, triple flexion and load acceptance during initial support. However, other important aspects, such as dissociation of waists, impulsion and continuous anterior displacement of the center of mass, are not possible through VRT since the step change occurs in a stationary manner, which would justify the fact that Szturm [16] did not obtain a positive effect on the gait speed. In conventional rehabilitation, the stimuli are offered by the equipment through active dynamic training, and the proprioceptive inputs are produced by the efferent route [15]. Visualization of the action on the display (visual feedback) and interaction with the game stimulate proprioceptive inputs in a static manner.

The benefits noted in the aspects of static balance, gait components and sensorimotor integration show that the games provide training conditions that favor an integration between cognitive and motor stimulation. More complex training involving dual tasks, such as cognition and motor activity, requires automatic control during movements since the focus of attention is on the game shown on the display, thus promoting motor function improvement when compared with conventional training [15, 24].

Regarding falls, the training approaches of the articles included in this review aimed to increase or restore the self-confidence of the elderly. Individually, studies showed the superiority of VRT in recovering body balance when compared with conventional interventions, with impacts on the self-efficacy of post-intervention falls and not necessarily on the reduction in the number of falls.

Based on the health problems, it was noted that the designs aimed at prevention of falls and other conditions were evaluated in patients with Parkinson’s disease. The study by Yen [18] resulted in improved sensory integration for postural control; however, the demand for attention was not altered after any VRT. Santana [25] and Loureiro [26], in experimental studies without a comparison group, concluded that training using the Nintendo Wii Fit Plus platform proved to be useful for the rehabilitation of degenerative diseases regarding motor performance, flexibility, lower limb joint stiffness and functional independence, in addition to improving the motor learning ability due to the cognitive stimuli provided by the videogame. The activation of neural circuits and structures by virtual games can play a key role in transferring the immediate effects of games to long-term effects. Lai [20] did not attribute maintenance of improvement to VRT per se; after the end of the interventions, the elderly improved their balance and felt confident to engage in physical activity, which justifies maintaining good results regarding balance.

Some methodological aspects were observed in the included clinical trials that reduce the risk of bias and allow better measurements when systematically adopted by the studies. All of them reported randomization, with well-established selection criteria for the participants, to increase the significance of the data, restricting populations with similar characteristics and guaranteeing homogeneity of the samples. Only two of the studies analyzed blinded one of the evaluators, an important item to be considered since this principle is used to avoid systematic errors in the research. Another aspect is intention-to-treat analysis, which also avoids distortions caused by a loss of participants, which may interrupt the equivalence established by randomized selection, reflecting non-adherence to treatment and potential benefits in individuals receiving the treatment established by the study.

The studies sought to guarantee homogeneity of the samples from systematic methods of development of clinical trials, in which the absence of heterogeneity in the articles was confirmed in the meta-analysis. However, we emphasize that there was a discrepancy in the individual results, which can be attributed to the size of the sample, the intensity of the intervention and differences in the participants’ baseline risks. It is observed that the sample size and the number of sessions in the studies that were not effective in the balance of the elderly showed lower averages than those of effective studies. In relation to statistical power, only three articles [8, 10, 18] performed the calculation, and it is not possible to state whether the absence of significant improvement due to the interventions in some studies occurred because of the lack of efficacy of the technique or because of the small sample size. The intervention protocol presented great variety regarding the number of sessions, weekly frequency, intervention time and isolated and/or combined exercises, and caution in decision making is required.

The literature evidenced dissent, and the dissemination of VRT was still incipient, which can also be demonstrated by the analysis of the quality of the evidence. According to evaluation criteria for recommending GRADE System evidence, the data selected to compose the meta-analysis may be influenced by publication bias, a tendency for published results to be systematically different from reality, as well as imprecision of the outcome measure and the sample size. Although there is a large body of literature on the role of physiotherapy in rehabilitating balance in the elderly and although studies published using VRT show positive results, the power of generalization is limited due to the samples sizes of the articles included in this review. Therefore, the results reflect a promising tool that requires more scientific investigations about the outcome to improve confidence in estimates of its effects. Future studies should specifically evaluate the types of protocol, as the need for advances in expanding the therapeutic armamentarium for rehabilitation practitioners is highlighted. To increase data reliability, new studies with sufficient sample size, better levels of evidence and methodological rigor are recommended in clinical trials demonstrating blinding techniques, intention-to-treat analysis, sample size and number of sessions to establish specific protocols of treatment. As a limitation of this study, we highlight the difficulty in exploring other domains of balance rehabilitation of the elderly, given the limited number of clinical trials included limiting the subgroup analysis, in addition to restriction to literature in English, Spanish and Portuguese.

Systematic review of clinical research on physiotherapeutic interventions with VRT in the rehabilitation of balance in the elderly emphasized relevance through the scenario of population aging resulting in unfavorable structural and functional changes predisposing elderly people to falls. Therefore, the therapeutic approach based on virtual reality is another alternative, which may, in addition to promoting motor control stimuli, help in gait efficiency and body balance. Because VRT is a playful method, it can encourage the participation of these individuals in activities of balance rehabilitation. Evidence of the results of virtual reality can awaken physiotherapists to broaden the scope of action in the provision of care during the rehabilitation of the elderly.

Conclusion

This review synthesized the effects of virtual reality therapy. Individually, there was concordance in the analyzed clinical trials regarding the improvements of static balance, gait components, sensorimotor integration and self-efficacy of falls, with no significant relevance for dynamic balance, gait speed and reduction in the number of falls. The data set evaluated in the meta-analysis and the quality of evidence analysis indicate the effectiveness of VRT in the treatment of balance and mobility in the elderly, but further studies are needed. Implications for clinical practice require caution in decision making because of sample profiles, intervention protocols and outcome measures. Regarding implications for the research, due to the lack of homogeneity in the methodologies, interventions and study outcomes in the studies, systematic positive effects were demonstrated for the mobility outcomes. The findings on using virtual reality therapy for recovery and balance training seem promising. However, to make assertions regarding effectiveness, adjustments are still needed for future studies.

Declarations

Authors’ contributions

The individual contributions of authors should be specified following: JSCdA made substantial contributions to conception and design, analysis and interpretation of data; been involved in drafting the manuscript or revising it critically for important intellectual content; given final approval of the version to be published. RCL made substantial contributions to conception and design, acquisition of data and interpretation of data; been involved in drafting the manuscript or revising it critically for important intellectual content; given final approval of the version to be published. RB made substantial contributions to conception and design, acquisition of data and interpretation of data; been involved in drafting the manuscript or revising it critically for important intellectual content; given final approval of the version to be published. CYY made substantial contributions to conception and design and interpretation of data; been involved in drafting the manuscript or revising it critically for important intellectual content; given final approval of the version to be published.

Ethics approval and consent to participate

Our manuscript is systematic review and metanalysis with data collection from the literature, without involvement direct collection involving humans. Therefore, there is no appraisal by ethics committee.

Competing interests

The authors declare that they have no competing interests.

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Authors’ Affiliations

(1)
Ciências da Reabilitação, Instituto Federal de Educação, Ciência e Tecnologia do Rio de Janeiro – IFRJ, Rio de Janeiro, RJ, Brasil
(2)
Centro Universitário Filadélfia – UNIFIL, Londrina, PR, Brasil
(3)
Saúde Coletiva, Centro Universitário Filadélfia – UNIFIL, Londrina, PR, Brasil
(4)
Colina, Manhuaçu, Brazil

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