Author/Year | Participants N (mean age) | Diagnosis | Outcomes | Intervention | Result | Conclusion |
---|---|---|---|---|---|---|
TREML, 2012 [15] | N = 32 CG = 16 (67.63 years old)EG = 16 (66.88 years old) | Healthy Elderly | Balance, mobility, flexibility and number of falls. | CG: proprioceptive training EG: proprioceptive training and Wii Fit Plus Games. Duration: 2 times a week, 10 sessions of 30 min. | POMA: p = 0.018 Unipedal support: p = 0.018 Anterior functional range: p = 0.012 Lateral functional range: p = 0.012 Berg Balance Scale: p = 0.068 | VRT has been shown to be more efficient at conventional proprioceptive training in mobility, static balance and range. |
RENDON, 2012 [8] | N = 40 CG = 20 (83.3 years old) EG = 20 (85.7 years old) | Elderly with risk of falls | Dynamic balance | CG: no intervention EG: stationary bicycle warm up and Wii Fit games. Duration: 3 times a week, 18 sessions of 35–45 min. | Balance confidence scale: p = 0.04 | Authors reported improved dynamic balance, greater postural stability in the elderly and reduced risk of falls. |
YEN, 2011 [18] | N = 42 CG = 14 (71.6 years old) GTC = 14 (70.1 years old) EG = 14 (70.4 years old) | Elderly with Parkinson’s balance | CG: no intervention CTG: stretching and conventional balance training protocol EG: stretching, VRT balance board and games. Duration: 2 times per week, 12 sessions of 30 min. | Computerized posturography: p > 0.05 | Both CTG and EG improved sensory integration for postural control. However, the demand for attention to postural control did not change after any VR or conventional treatment. | |
MUSSATO, 2012 [9] | N = 10 CG = 5 (65.6 years old) EG = 5 (66 years old) | Healthy Elderly | Balance and functional capacity | CG: no intervention EG: training with Nintendo Wii Fit accompanied by Balance Board and games. Duration: once a week, 10 sessions of 30 min. | Stabilometric platform variables after training with Wii Fit: p > 0.05 Unipedal support: p = 0.01 TUG: p = 0.004 (comparison between the pre- and post-intervention results of the EG) TUG: p = 0.704 (comparison between EG and CG) | The results did not show changes in stabilometric variables after treatment with Wii Fit. There was a significant difference between the pre- and post-intervention for the experimental group for both the Unipedal Support test and the TUG, but there was no statistical difference when compared with the control group. |
LEE, 2013 [10] | N = 55 CG = 28 (74.29 years old) EG = 27 (73.78 years old) | Diabetes Mellitus | Balance and gait | CG: health education guidelines on diabetes EG: virtual reality and games. Duration: 2 times per week, 20 sessions of 50 min. | Unipedal support: p = 0.001 Gait cadence speed: p = 0.001 Falls efficacy scale: p = 0.002 | After the training, the intervention group showed improvement in balance, decreased sitting and standing time, increased gait cadence and perceived falls. |
SZTURM, 2011 [16] | N = 27 CG = 14 (81 years old) EG = 13 (80.5 years old) | Deficit of balance and mobility | Balance and gait | CG: conventional physiotherapy program for strengthening and balance sitting and standing. EG: rehabilitation with exercises of dynamic balance associated to games. Duration: 2 times per week, 16 sessions of 45 min | Berg Balance Scale: p < 0.001 Balance Confidence Scale: p < 0.02 Timed Up and Go: p < 0.01 Gait speed: p = 0.20 | Improvement of the dynamic standing balance control (EG) compared with the conventional exercise program (CG). However, there was no statistically significant effect on gait. |
BIERYLA, 2013 [17] | N = 10 CG = 5 (80.5 years old) EG = 5 (82.5 years old) | Healthy Elderly | balance | CG: no intervention EG: series of exercises and activities with games Duration: 3 times per week, 9 sessions of 30 min | Berg Balance Scale: p = 0.037 Fullerton Advanced Balance Scale: p = 0.529 Functional Reach Test: p = 0.779 Timed Up and Go: p = 0.174 | Better balance results, with delayed effect for 1 month post-intervention on the Berg Balance Scale. No effects on the Advanced Balance Scale, range tests or TUG. |
LAI, 2013 [20] | N = 30 CG = 15 (74.8 years old) EG = 15 (70.6 years old) | Healthy Elderly | Balance | CG: no intervention EG: VR therapy in the Xavix Measured Step System (XMSS) Duration: 3 times per week, 18 sessions of 30 min. | Berg Balance Scale: p = 0.001 Timed Up and Go: p = 0.046 Modified Falls Efficacy Scale: p = 0.001 Bipedal balance test on force platform: Eyes open: p = 0.052 Eyes closed: p = 0.092 | Improved balance after 6 weeks of training; effects persisted partially after 6 weeks without intervention. |
FRANCO, 2012 [14] | N = 32 CG = 10 (76.9 years old) GTP = 11 (77.9 years old) EG = 11 (79.8 years old) | Healthy Elderly | Balance | WFG: Guidance for balance and flexibility home exercises and intervention in Nintendo Wii Fit with games. MOB: group exercise sessions. CG: no intervention Duration: GTP: 2 times per week, 6 sessions of 10–15 min active play EG: 2 times per week, 6 sessions of 30–45 min | Berg’s Balance Scale: p = 0.837 Tinetti’s Balance Scale: p = 0.913 Quality of Life (SF-36): p = 0.058 | No significant increase in balance in any outcome measures. |
TOULOTTE, 2012 [19] | N = 36 G1 = 9 84.2 years old) G2 = 9 (72.2 years old) G3 = 9 (76.4 years old) G4 = 9 (71.8 years old) | Healthy Elderly | Balance | G1: Physical activities - strengthening exercises, proprioception, flexibility and static and dynamic balance. G2: Training with Wii Fit - Games. G3: Physical activities associated with Wii Fit training. G4: control group - watched television and board games Duration: once a week, 20 sessions of 60 min. | Tinetti scale: p < 0.05 for G1, G2 and G3 Unipedal support: p < 0.05 for G1 and G3. Modified position of center of gravity: p < 0.05 for G2 and G3. | Improvement in static balance. G1 and G3 improved dynamic balance. |